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RE: CF: ice cubes



(I'm beginning to develop a severe dislike for Microsoft Outlook...  This
quoting mechanism is abysmal.  But until lightening-fried hardware on the
Unix box is replaced, I'm stuck here...)

-----Original Message-----
From: Hwei Sheng TEOH
To: crossfire@ifi.uio.no
Sent: 9/2/99 5:39 PM
Subject: RE: CF: ice cubes



On Thu, 2 Sep 1999, dragonm wrote:

[snip]
> In my ever-so-humble opinion, differentiating between a liquid and the
> container it's in is long overdue.  The added twists you mentioned
that I
> snipped out would even make it interesting, as opposed to merely
useful.
> The added complexity isn't that bad, and it's in keeping with the
increased
> role-playing emphasis Mark (and I) desire for the game.

One concern I have about this is how to implement the *graphics* for
such
containers. If we allow just about any form of liquid to be stored in a
glass
container, we'll have a *lot* of graphics to add to the game! (And also
add a
lot of complexity in the code deciding which graphic to use.) Not that
it 
matters, but I'm just considering whether a small feature like this is
worth
so much effort/memory/etc.

Alternatively, we can re-use the graphics we currently have for potions
which
have their own "look", and simply add another general graphic for a
filled
bottle of whatever else, plus a general graphic of an empty bottle.

Or we could have several different versions of "filled" potions with
different
colored contents (eg. a red potion, a green potion, a brown potion, a
colorful
potion, etc.). This will help to give some "character" to existing
potions
which don't have their own graphic (eg. shock immunity, magic immunity,
the
attack potions).
------------------

I think you handily answered your own objections here.  :)  This does,
however, bring up another issue I've been mulling over.  I have available a
semi-professional artist who has professed a willingness to do a major
update of the Crossfire graphics.  With royalty-free graphics accompanied by
a license compatible with the GPL the code is under.  I don't know about the
rest of you, but I think the existing graphics could stand some significant
improvements.  I'm probably going to go ahead and have him do the work
regardless of the opinions of this august body, if only for my own use.  If
performing the upgrade to the base distribution is objectionable, making
available an upgrade graphics pack similar to the sound pack is an option.

------------------

One interesting thing about having containers like this is that you can
fill
one up with poisonous crap you got from an alchemical accident, and
throw it
at some monster and watch them melt. :->

------------------
If throwing was implemented...  But see?  This idea has all kinds of
interesting twists to it.

DM
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