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Re: Classes and Races, was Re: CF: Alternate proposal: MARK the power crystals
> > Ideal solution is to have both race and class.
>
> I agree. It's rather odd having thief, warrior, and wizard on the same
> list as human, half-orc, and quetzlcouatl. I'm not entirely sure whether
> classes are necessary, since they don't affect anything else once you have
> your starting stats, skills, and equipment.
>
> Perhaps this would be a good use for those "guilds" that just sit there,
> taking up space, in most of the towns. After creating a character and
> choosing a race, you could choose your class and get your starting equipment
> and skills by signing up in one of the guilds. Around the time I first
This is a fine idea. I'd love to see this happen.... Eliminate "classes"
from the races, and grant startequipment based on which guild the player
first joins.
I'd like to see most races have most basic skills though, and have the guilds
grant startequipment, and maybe specialized skills.
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