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Re: CF: the begining of crossfire




Umm, I think the subject of this should be renamed to reflect the new
topic that this post has taken. =)

- Rick Tanner
leaf@real-time.com


On Fri, 10 Sep 1999, David Andrew Michael Noelle wrote:

> > On Thu, 9 Sep 1999, Kjetil Torgrim Homme wrote:
> > > First: What screen resolution should we target?  1280x1024?  Let's say
> > > half of it is used for the viewport, that is 800x800 pixels.  Next,
> > > how many tiles should the viewport consist of?  With 24x24 pixel
> > > tiles, there is room for 33x33 tiles.  The 32x32 pixels => 25x25
> > > tiles.
> > [snip]
> 
> Hwei Sheng TEOH wrote:
> > Objection... ;-) I am running at 1024x768 and I'm probably going to let it
> > stay that way, because my monitor is a 14" and 1280x1024 would blind me.
> > My point is, we shouldn't assume too high a requirement especially for
> > resolution, because not everyone has (or wants to use) 1280x1024. For example,
> > when I first started playing CF, I was actually at 800x600 (although of
> > course, that *is* a little low, and I put up with badly shrunk display
> > panels).
> 
>     Why not have it both ways?  Make the decision of whether to use the
> small 16x16 tiles or the new large tiles a client option.  The small tiles
> are still needed for the inventory anyway, so they're not going away any
> time soon.  It shouldn't be too hard to register that switch with the server
> so it knows whether to send you only small tiles or small tiles for
> inventory and large for map.
> 
> And now today's math lesson:
> 		16 x 16 tiles	24 x 24 tiles	32 x 32 tiles
> 11 x 11 map	176x176	window	264x264 window	352x352 window
> 17 x 17 map	272x272	window	408x408 window	544x544 window
> 
>     When the new graphics are ready, your map view might take up too much
> space if you're running at 800x600, but at 1024x768 of higher you should be
> okay.  The graphics would fill half your screen and you could arrange the
> text in the other half of the screen.  Still, I would recommend that when
> the graphics are expanded to include the larger tiles and more of them, both
> should be client options.  By all means, default to the big, pretty picture,
> but for those unfortunate souls who are trapped in aging hardware, keep the
> low-resolution, low-bandwidth options around.  At least until they actually
> get in the way.
> 
> 
> -- 
>             -Dave Noelle,                 dave@Straylight.org
>             -the Villa Straylight,  http://www.straylight.org
> Coalition Against Unsolicited Commercial Email  ==  http://www.cauce.com
> 
> Disclaimer: U.C.L.A. doesn't share my opinions; life isn't that good.
> 
> Quote of the Day:
> "Tilting at windmills hurts you more than the windmills." - Lazarus Long
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