Crossfire Mailing List Archive
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Re: CF: the begining of crossfire
Umm, I think the subject of this should be renamed to reflect the new
topic that this post has taken. =)
- Rick Tanner
leaf@real-time.com
On Fri, 10 Sep 1999, David Andrew Michael Noelle wrote:
> > On Thu, 9 Sep 1999, Kjetil Torgrim Homme wrote:
> > > First: What screen resolution should we target? 1280x1024? Let's say
> > > half of it is used for the viewport, that is 800x800 pixels. Next,
> > > how many tiles should the viewport consist of? With 24x24 pixel
> > > tiles, there is room for 33x33 tiles. The 32x32 pixels => 25x25
> > > tiles.
> > [snip]
>
> Hwei Sheng TEOH wrote:
> > Objection... ;-) I am running at 1024x768 and I'm probably going to let it
> > stay that way, because my monitor is a 14" and 1280x1024 would blind me.
> > My point is, we shouldn't assume too high a requirement especially for
> > resolution, because not everyone has (or wants to use) 1280x1024. For example,
> > when I first started playing CF, I was actually at 800x600 (although of
> > course, that *is* a little low, and I put up with badly shrunk display
> > panels).
>
> Why not have it both ways? Make the decision of whether to use the
> small 16x16 tiles or the new large tiles a client option. The small tiles
> are still needed for the inventory anyway, so they're not going away any
> time soon. It shouldn't be too hard to register that switch with the server
> so it knows whether to send you only small tiles or small tiles for
> inventory and large for map.
>
> And now today's math lesson:
> 16 x 16 tiles 24 x 24 tiles 32 x 32 tiles
> 11 x 11 map 176x176 window 264x264 window 352x352 window
> 17 x 17 map 272x272 window 408x408 window 544x544 window
>
> When the new graphics are ready, your map view might take up too much
> space if you're running at 800x600, but at 1024x768 of higher you should be
> okay. The graphics would fill half your screen and you could arrange the
> text in the other half of the screen. Still, I would recommend that when
> the graphics are expanded to include the larger tiles and more of them, both
> should be client options. By all means, default to the big, pretty picture,
> but for those unfortunate souls who are trapped in aging hardware, keep the
> low-resolution, low-bandwidth options around. At least until they actually
> get in the way.
>
>
> --
> -Dave Noelle, dave@Straylight.org
> -the Villa Straylight, http://www.straylight.org
> Coalition Against Unsolicited Commercial Email == http://www.cauce.com
>
> Disclaimer: U.C.L.A. doesn't share my opinions; life isn't that good.
>
> Quote of the Day:
> "Tilting at windmills hurts you more than the windmills." - Lazarus Long
> -
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