Crossfire Mailing List Archive
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Re: CF: Object decay, wear, and repair (Was Re: World Map)
[Mark Wedel]
> For example, if you use stat_loss_on_death, then at least a
> reasonable supply of stat potions is needed. But this could by
> contrary to other options where you really don't want a ready
> supply of those potions.)
Not the best of examples, I think, just add a cheaper potion to
restore stats towards their previous maximum, and only make it
available when stat_loss_on_death is turned on. Actually, I thought
there was such potions in the game?
Can someone compile a list of the tunable variables? Perhaps we can
reach consensus for a default or at least reduce the number of
possible combinations.
Kjetil T.
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