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Re: [VANILLA-LIST:2172] INL_robot ....
Mikael Sandstr|m wrote:
> When SP got down to one planet Surrendertimer started, how fun.
> It's a must to have ?Startsurrendertimer?=0 in .sysdef ?
Fixed in CVS.
> Prefered solution: Server should totaly ignore filesettings in this
> case if you run it as an INLserver.
Impractical. The fact that you are running it as an INL server is
encoded in the file of settings that is read in and processed.
> You couldn't rejoin after the geno, you needed to reconnect.
Oh? I never knew that old INL server let you do this. Noted.
> After reconnecting you noticed that the game wasn't stopped, timer was
> still ticking down to 0, this gave other faults. Stats wasn't created
> at all. Stats wasn't sent to holub etc.
Sounds like the robot didn't "see" the planets all at zero, presumably
because the daemon immediately reset them. I think the daemon should
avoid resetting them in INL mode. Noted.
> Another problem a captain must be allowed to free player in the other
> team. If there captain busts you can only pause and wait for it to fix
> itself, it should be realy easy to fix too.
I thought another team member could usurp the captaincy? Did you try
this? What you ask is already on the list of things to do. See the
file PROJECTS in the source tree.
> A reserve command would be nice too.
Hrm. Noted.
--
James Cameron (cameron@stl.dec.com)
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