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observer update rate and timeout



Continuum has a problem of perpetually full observer slots.  
These appear to be people who just log in and leave it going.

Comments sought on my ideas ...

- add an inactivity timeout; five or ten minutes of no messages nukes?
- allow an extra 12 slots (player numbers up to 32),
- force update rate down to two per second to reduce impact of extras.

(four slots at 10u/s is 40 packets per second, but 16 slots at 2u/s is
32 packets per second.)

-- 
James Cameron   mailto:quozl@us.netrek.org   http://quozl.us.netrek.org/