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Re: CF: more updates soon, comments/votes requested
>
> - Word of Recall
>
> Praying at your god's altar sets the destination for Word of Recall to
> a random space adjacent to that altar. If you have not prayed at an
> altar, you have no selected destination, so a Word of Recall will
> function as it does now and drop you in the middle of Scorn.
I vote no on this one. I often consecrate neutral altars so that
I can pray on them. I'd *HATE* to get Recalled into some of
the places I consecrate. If you limit to maps with difficulty 0, maybe.
> - Sacred weapons and armour
These are fine so long as the player cannot turn about and sell
these relics for profit.
>
> - Hunger and starvation
>
> Instead of costing one food point per hit point or spell point
> regenerated, food consumption is doubled while regenerating spell
> points and quadrupled while regenerating hit points. Zero food is no
> longer lethal, but -1000 is. When food drops below zero, a warning is
> printed for every food point consumed, and the lower your food gets
> below zero, the slower your regeneration gets.
How about reducing stats when food drops below 0? It's fine as it is
though: you may be amused to hack this in too.
>
> - Magic Recharge
>
> Since nobody has said much of anything about my proposed god of magic,
Er, well, I'll comment now. I've no problem with the technical stuff:
i.e., places to recharge sp, etc., but I'd prefer they be called (and
thought of) as mage guilds. I don't think mana works very well as a
special case of godpower: why should the god of magic be special?
I'd rather see this done as a mercantile operation rather than
a religious one, in other words.
> - Magical / Holy "grenades"
>
> The Grenade and Holy Handgrenade spells allow mages and priests to
> damage creatures that are otherwise only vulnerable to their pets or
> golems. The Grenade spell magically creates a physical grenade, so
Well, this sort of goes against what a priest is supposed to be, or
how I envisioned it in the beginning. Priests are supposed to use
godpower for holy purposes, not random mayhem, and their god will
enforce this.
I argue that since the creation of the random map generator, priests
no longer need a "general" attacktype to advance levels: we can
randomly generate as much dungeon as they may need to advance.
Giving them a general attacktype just turns them into a weaker sort
of mage rather than a distinct discipline with its own special mission.
I also don't see anything too outstandingly wrong with having worship
of one god be more popular because that god does more "useful" stuff
for his devotees. I personally go for Valriel every time with
the current mapset: but there's nothing intrinsically wrong with
any of the religions, just map deficiencies: i.e., the mapset is deficient,
not the priests.
I would rather see the maps fixed, therefore, and in fact, I wrote
the random map generator with just this issue in mind. Even with
the current mapset, there's nothing really "wrong" with having one
religion be more useful than others.
PeterM
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