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CF: God of Magic or energy shops? I prefer the latter. Also re: priests
> > > - Magic Recharge
> > >
> > > Since nobody has said much of anything about my proposed god of magic,
> >
> > Er, well, I'll comment now. I've no problem with the technical stuff:
> > i.e., places to recharge sp, etc., but I'd prefer they be called (and
> > thought of) as mage guilds.
>
> I had no intention of replacing mage guilds with temples of magic.
Well, my main point, which I failed to make clearly (sorry!) was
that I object to the creation of a God of Magic. If magic comes
from a God, why should mana be different from grace?
I'm in favor of spellpoint regeneration operations, but I'd like
them to be mercantile rather than religious--energy shops rather
than temples. In this way we don't have to deal with the
theological implications of inducting a new god just for magic.
By "mage guild" all I meant was "place where you can get your
spellpoints recharged."
To summarize, I like the idea of places to regenerate mana faster,
but please don't make a god of magic, and please don't call them
"temples".
> For example, can anyone just walk into the mage guild to use the
> recharge station? Or are only mages allowed to enter? Is there some
Sure, if we think of them as shops.
***New topic: priests and mage spells (was re Grenade/holy grenade
> > I would rather see the maps fixed, therefore, and in fact, I wrote
> > the random map generator with just this issue in mind. Even with
> > the current mapset, there's nothing really "wrong" with having one
> > religion be more useful than others.
>
> You're right. Adding maps and/or creatures would probably be a better
> solution. I wasn't aware of this usage of the random map generator.
Which religions particularly have problems finding stuff to advance
in a priestly way?
> Neither of these spells is really necessary, or even particularly
> interesting, if other means of balancing priests and mages with the
> warrior classes are pursued. Changing the nature and/or rarity of
> magic immunity would be an important step in making mages more
> playable, and adding more quests and generic dungeons suited to the
> various religions would be another.
There are at least 3 mage spells which work *spectacularly* well on
magic-immune monsters.
Create bomb makes a physical-only attack.
comet (a spell which results from a quest) strikes with weaponmagic, and
in fact, I use it regularly to kill beholders. The fireball attack
is magic|fire, so the secondary attack does no damage.
meteor swarm does a number on the larger magic-immune monsters. It's
a dangerous spell to use, but devastastatingly effective, *especially*
in combination with power crystals and spells for creating certain
magical devices. It's just a mildly cheaper/faster way to get lots
of comets. This spell also results from the completion of some quest or
other.
PeterM
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