Vanilla Netrek Server Development Archive
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[VANILLA-L:1379] Re: [VANILLA-L:1376] Re: Notes on INL Robot
On Tue, Feb 09, 1999 at 10:23:03AM +1100, James Cameron wrote:
>
> Thanks Jeff. Any idea how to prevent a pickup server's stats database
> from being hosed by someone calling in the INL robot? I probably didn't
> remember to point out that issue to you before, sorry. ;-}
The global and (logged in) player stats can be saved to the INL robot when
the game starts. When it the game finishes, the robot can calculate the
difference and use those to spit out the tourney stats, then restore the
player and globals to their original state. The downside to this is that
the robot itself must serve as a player DB to preserve the stats across
ghostbusts or player switching. The other potential problem is that
if the robot ever dies, all stats [not recoverable from the logs] are lost.
--
Dave Ahn <ahn@vec.wfubmc.edu> | "When you were born, you cried and the
| world rejoiced. Try to live your life
Virtual Endoscopy Center | so that when you die, you will rejoice
Wake Forest Univ. School of Medicine | and the world will cry." -1/2 jj^2
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