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Re: [VANILLA-LIST:2883] some mods to make netrek more accurate
On Thu, Feb 24, 2000 at 04:59:13PM +1100, James Cameron wrote:
> Mark,
> I've just got around to analysing this thread.
>
> As the librarian, I will accept changes to GWIDTH issues very easily.
> For the tractor changes, they'd have to be a .sysdef option and I would
> not allow it to default to the behaviour you want. Same with the orbit
> changes.
This is all good and thank you. I understand and agree with all the below
rationale.
mark
> Rationale:
>
> a) there is a GWIDTH bug already, pressor a ship into left wall and see
> it disappear or move to a very strange position, from the perspective of
> the ship itself. The wall is usually irrelevant.
>
> b) tractor is indeed wobbling, and people rely on it now. If you feel
> you need a reality reason ... the beam pulls in a particular direction
> for a known duration, and if the target moves it has to be repointed
> for the next pull. ;-)
>
> c) orbit direction would be a big game play change, and we'd have lots
> of people screaming at us.
>
> --
> James Cameron mailto:quozl@us.netrek.org http://quozl.us.netrek.org/
>
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--
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