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Re: [VANILLA-LIST:2883] some mods to make netrek more accurate



On Thu, Feb 24, 2000 at 04:59:13PM +1100, James Cameron wrote:
> Mark,
> I've just got around to analysing this thread.
> 
> As the librarian, I will accept changes to GWIDTH issues very easily.
> For the tractor changes, they'd have to be a .sysdef option and I would
> not allow it to default to the behaviour you want.  Same with the orbit
> changes.

This is all good and thank you. I understand and agree with all the below
rationale.

mark

> Rationale: 
> 
> a) there is a GWIDTH bug already, pressor a ship into left wall and see
> it disappear or move to a very strange position, from the perspective of
> the ship itself.  The wall is usually irrelevant.
> 
> b) tractor is indeed wobbling, and people rely on it now.  If you feel
> you need a reality reason ... the beam pulls in a particular direction
> for a known duration, and if the target moves it has to be repointed
> for the next pull.  ;-)
> 
> c) orbit direction would be a big game play change, and we'd have lots
> of people screaming at us.
> 
> -- 
> James Cameron   mailto:quozl@us.netrek.org   http://quozl.us.netrek.org/
> 
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-- 
mark@mielke.cc/markm@ncf.ca/markm@nortelnetworks.com __________________________
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