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INL server problems
A week or two ago I did a cvs update to try to fix the remaining problems
with end_tourney.pl. Yesterday ET and TGW played a game on clue.ls,
and the LTD stats came out completely hosed:
++ LTD statistics for player [] (ORI)
Abbr Name : SC : DD : CA : BB : AS : SB : GA : TL :
---- ---- :----:----:----:----:----:----:----:----:
(kt) [kills total] : 0: 0: 0: 0:556872243: 0:1212762699:1769634942:
(kmax) [kills max] : 0: 0: 0: 0: 0: 0:4294967295:4294967295:
(k1) [kills first] : 0: 0: 0: 0:1078018627: 0:1482250843:2560269470:
So, I tried to do another cvs update, which got me the 32-player code,
which doesn't work with BRMH. When you change #define MAXPLAYER to 20
and recompile, it still doesn't work with BRMH; BRMH prints out dozens of
errors on startup about bad torp/phaser/plasma indexes. If we're going
to move the 32-player code into the vanilla source tree, it needs to be
better protected by that #define so changing it really has an effect.
As it is, I went back to last week's code, which does not work well
but at least will let us play. It looks like I may have to go back to
2.9pl3 to be able to work on end_tourney again.
-Tom